So yeah, there's definitely the feeling that a later build of this version must exist somewhere and these mags has access to it. You could always say that it's because these magazines are using screenshots from the Amiga version like System 3 claimed when they were contacted regarding the existence of the Mega Drive version, but it's definitely not the case because the HUD was redesigned in this version compared to the others. One of the most apparent proofs of this is the screenshot of the final boss in GAMERS, which is the same as in the Amiga version, while in this prototype it's swapped from another level. The Hobby Consolas and GAMERS reviews are interesting mostly because the levels showed in the screenshots are al with the correct background placement, while this prototype does weird things on that regard from level 10 onwards. This magazine ranked the Sound FX since the prototype release don't have SFX. But overall, this port gives a feeling of unfinished/unpolished which is such a shame. Later on, I will expand on some of these things with screenshots (I can't take them where I'm right now) and I'll also upload to YouTube the Mega Drive version soundtrack for a better comparison with the Amiga and SNES themes. In fact, I thought the Mega Drive version was a new and unrelated theme until I noticed it had to be that one because the others are more or less recognizable and match their originals a little better. Some of them are converted more or less compared to the Amiga and SNES versions, but then some themes like this one are barely recognizable in the Mega Drive. Regarding the music, it's a hit and miss feature of this conversion althouth it's mostly an average conversion without big effort (I suppose this is using either a custom music engine which is not great or GEMS, doesn't seem like the Krisalis engine despite being an European development). The first nine levels are pretty much the same compared to the Amiga version, but from that on there are some alterations to backgrounds which are always inconsistent and bad placed, and then some music placement changes which are not bad but also not great. The other changes, the inexplicably weird ones, come on some different music and background placements which start to appear from level 10 onwards. It's an interest addition to stand out this version on something, although it's not quite polished like many other technical aspects of this conversion. The SNES version had some cutscenes in which Putty travelled between the different "worlds" by plane, and the PC MS-DOS had some similar CG cutscenes (in some of them are the same, but the Mega Drive version has them as static screens with just one color, with the result being more ugly than anything). Other versions have similar transitory screens, but not the same. One of the "good changes" is related to some CG pictures that appear between "worlds" (when the game transits to levels with totally different background I mean) which are not present in the Amiga version. It gives that impression with some of the things I mentioned in the previous message, but there are actually some changes, and few of them are for good. I gave it a more extensive playthrough and noticed some more interesting things in this version, though not in a good sense for most of them.I thought this was pretty much a carbon copy of the Amiga version. It seems like for some reason they tried to add a foreground layer (which is not present in the Amiga version) and had that garbled thing as a result, or it's simply a random/unknown bug. Mad, I can't see your attachments for some reason, but I suppose the glitch you mean is the one that appears in the 11th level. I also have to give it a try with overclocking turned on to check if that still happens. I gave it a quick test at 50hz and although the game movement feels stiffer that way, I didn't notice the lag/slowdowns so much. It's also especially noticeable if you plat it at 60hz. In the Mega Drive version, some slight lag/slowdowns may appear randomly when scrolling depending on the levels and parts of them if they are more or less crowded and if you tend to move fast with big jumps. I was used to that one back in the day (shame it was never released in complete form) and when I got to play the SNES version some years after, I noticed the hit on the game pace a lot (plus, the SNES version has some aspects deliberately slowed down to prevent slowdowns, like the sideway movement you can done keeping pressed the attack button, this doesn't happen in the other versions). Between the classic versions, the PC MS-DOS shareware version is the most fluid by far. The scrolling is quite similar to the Amiga version.
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